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// SELECT YOUR ART STYLE

RETROGAZE

Classic console pixel art,
generated in seconds._

▶ START CREATING

Built by a game designer, not venture capital.


THREE STEPS. NO TUTORIALS.

01 DESCRIBE

Type what you need. Character, enemy, item, tile, tileset, UI element. Specify the era, mood, pose. Plain English is fine.

02 GENERATE

AI builds it inside real hardware constraints — the actual palettes, tile limits, and sprite rules of the console you're targeting. No lookalike approximations.

03 EXPORT

Download PNG, sprite sheets, atlas JSON, or palette files for your engine. Drop it into Unity, Godot, GameMaker, or your homebrew toolkit and go.


WHAT YOU GET

9 ASSET TYPES

Characters, enemies, items, tiles, tilesets, UI elements, sprite sheets, directional walking sets, and UI frames. One tool covers your whole retro game.

CONSOLE SELECT

7 classic consoles, each with their own hardware constraints enforced: NES, SNES, Genesis, Game Boy, GBC, C64, and PC Engine.

TRUE HARDWARE CONSTRAINTS

Real console palettes. Real hardware limits. Every constraint enforced the way the actual hardware did it. Not a Photoshop filter.

PALETTE LOCK

Pick your exact colors from the console's real palette. Every asset shares the same locked palette — sprites, tiles, and UI all stay consistent across your whole game.

SPRITE SHEETS

Walk, idle, and attack cycles generated as a single sheet with automatic frame slicing. Ready to import into your engine's animation controller.

REFERENCE UPLOAD

Got a sketch on graph paper? A rough mockup? Upload it and the generator uses it as a style and layout reference. Your vision, the console's rules.

SCALED EXPORT

Export at 1x through 8x with nearest-neighbor scaling. Native pixels for your engine, zoomed versions for mockups, marketing, or documentation.

4 VARIATIONS

Generate 4 candidates at once and pick the best. Then hit "More Like This" to iterate on a style you like. Fast convergence on exactly the sprite you need.

ATLAS JSON

Sprite sheets export with TexturePacker-compatible JSON. Frame coordinates, durations, and pivot points ready for Godot, Unity, and GameMaker.

PALETTE TOOLS

Export palettes as GPL, hex, or PAL files for Aseprite, GIMP, or your custom tools. Lock colors from the console's real palette — keep your whole game consistent.

PROMPT TEMPLATES

Save full generation configs — description, asset type, era, palette, every setting. One click to reload your setup. Build a library of presets for your project.

MCP SERVER

Bring your own Claude model and draw sprites natively in Aseprite via MCP tools. Hardware constraint intelligence for every supported console. Learn more →


PICK YOUR PLAN

FREE

$0

5 generations / day

  • All 9 asset types
  • All features included
  • PNG export
  • Hardware palette enforced
Start Free

STARTER

$5 / mo

200 generations / month

  • Everything in Free
  • Generation history
  • Saved settings
  • Metadata export
Get Started

STUDIO

$20 / mo

2000 generations / month

  • Everything in Pro
  • Unlimited API calls
  • Priority support
Go Studio

Save 17% with annual billing — available in-app after signup.


GET EARLY ACCESS

We're in closed beta. Drop your email and we'll ping you when the next wave of invites goes out.