Skip to main content

MULTI-CONSOLE SUPPORT

APR 8 FEATURE
  • 9 console targets — generate sprites for NES, Game Boy DMG, Game Boy Pocket, Game Boy Color, SNES, Sega Genesis, PC Engine, Commodore 64, and Commodore 64 multicolor
  • Console-aware enforcement — palette remapping, tile limits, and color constraints match each console's real hardware
  • Console selector in the UI — pick your target console before generating
  • Era-appropriate styling — each console gets generation guidance tuned to its era and aesthetic
  • Smart palette allocation for consoles without fixed palettes (Genesis, SNES, GBC, PC Engine, C64)

MCP SERVER PRODUCT

APR 7 FEATURE
  • MCP server API — generate, list, and manage sprites programmatically
  • API key authentication — create and manage API keys from the app
  • Multi-console support — TypeScript and Python clients for all 9 consoles

ASEPRITE GENERATION MODE

APR 6 FEATURE
  • Native Aseprite drawing — sprites drawn directly in Aseprite, palette-compliant from the start
  • Era-appropriate techniques — drawing tools and styles match the period you're targeting
  • Runs locally — requires Aseprite installed on your machine

ANIMATIONS

APR 5 FEATURE
  • 6 animation types — walk, attack, death, cast, idle, and jump
  • 4-frame spritesheets with zero palette drift — consistent character identity across all frames

ETHICS & ARTIST CREDITS

APR 8
  • 34 artists credited across 6 consoles on the ethics page
  • Credits link to original work where possible

SECURITY & STABILITY

APR 7 SECURITY
  • MCP server security hardening
  • Pre-deploy security audit and accessibility pass
  • Stability improvements

PAYMENTS & ACCOUNTS

MAR 2026 FEATURE
  • 4 pricing tiers — Free (5/day), Starter ($5, 200/mo), Pro ($10, 600/mo), Studio ($20, 2000/mo)
  • Secure payments — checkout, billing portal, subscription management
  • Auth system — login, user accounts, generation history, saved settings
  • Rate limiting per tier with clear error messages

QUALITY RESTORATION

MAR 2026 FIX
  • Smarter generation — each era now produces more authentic output
  • Multiple candidates — generate up to 4 options per request and pick the best
  • Palette presets — curated color sets for common themes
  • Cleaner output for retro and early era sprites
  • Fixed resolution issues that were scaling sprites incorrectly

DEPLOYMENT

MAR 2026
  • retrogazeai.com is live
  • Landing page, gallery, help page, ethics page
  • Error tracking and telemetry
  • Performance and stability fixes

SECURITY HARDENING

MAR 2026 SECURITY
  • Comprehensive security audit — input validation, content moderation, rate limiting
  • Secret scanning and dependency monitoring
  • Graceful handling of service provider outages

CORE FEATURES

FEB – MAR 2026
  • AI sprite generation — describe what you want, get hardware-accurate pixel art
  • 4 NES eras — retro (1978–83), early (1983–86), mid (1986–88), late (1988+)
  • Multi-directional sprites — front, right, back, left views with consistent character identity
  • Palette lock — force specific console colors before generating
  • Reference image upload — style-guided generation from an existing sprite
  • Tileset generation — full 9-tile sets with palette consistency
  • Spritesheet generation with animation frames
  • Real hardware validation — every sprite is checked against actual console constraints before delivery
  • Seed support for near-reproducible output