WHAT'S NEW
Every feature, fix, and improvement. Newest first.
// APRIL 2026
MULTI-CONSOLE SUPPORT
APR 8 FEATURE- 9 console targets — generate sprites for NES, Game Boy DMG, Game Boy Pocket, Game Boy Color, SNES, Sega Genesis, PC Engine, Commodore 64, and Commodore 64 multicolor
- Console-aware enforcement — palette remapping, tile limits, and color constraints match each console's real hardware
- Console selector in the UI — pick your target console before generating
- Era-appropriate styling — each console gets generation guidance tuned to its era and aesthetic
- Smart palette allocation for consoles without fixed palettes (Genesis, SNES, GBC, PC Engine, C64)
MCP SERVER PRODUCT
APR 7 FEATURE- MCP server API — generate, list, and manage sprites programmatically
- API key authentication — create and manage API keys from the app
- Multi-console support — TypeScript and Python clients for all 9 consoles
ASEPRITE GENERATION MODE
APR 6 FEATURE- Native Aseprite drawing — sprites drawn directly in Aseprite, palette-compliant from the start
- Era-appropriate techniques — drawing tools and styles match the period you're targeting
- Runs locally — requires Aseprite installed on your machine
ANIMATIONS
APR 5 FEATURE- 6 animation types — walk, attack, death, cast, idle, and jump
- 4-frame spritesheets with zero palette drift — consistent character identity across all frames
ETHICS & ARTIST CREDITS
APR 8- 34 artists credited across 6 consoles on the ethics page
- Credits link to original work where possible
SECURITY & STABILITY
APR 7 SECURITY- MCP server security hardening
- Pre-deploy security audit and accessibility pass
- Stability improvements
// MARCH 2026
PAYMENTS & ACCOUNTS
MAR 2026 FEATURE- 4 pricing tiers — Free (5/day), Starter ($5, 200/mo), Pro ($10, 600/mo), Studio ($20, 2000/mo)
- Secure payments — checkout, billing portal, subscription management
- Auth system — login, user accounts, generation history, saved settings
- Rate limiting per tier with clear error messages
QUALITY RESTORATION
MAR 2026 FIX- Smarter generation — each era now produces more authentic output
- Multiple candidates — generate up to 4 options per request and pick the best
- Palette presets — curated color sets for common themes
- Cleaner output for retro and early era sprites
- Fixed resolution issues that were scaling sprites incorrectly
DEPLOYMENT
MAR 2026- retrogazeai.com is live
- Landing page, gallery, help page, ethics page
- Error tracking and telemetry
- Performance and stability fixes
SECURITY HARDENING
MAR 2026 SECURITY- Comprehensive security audit — input validation, content moderation, rate limiting
- Secret scanning and dependency monitoring
- Graceful handling of service provider outages
// EARLIER
CORE FEATURES
FEB – MAR 2026- AI sprite generation — describe what you want, get hardware-accurate pixel art
- 4 NES eras — retro (1978–83), early (1983–86), mid (1986–88), late (1988+)
- Multi-directional sprites — front, right, back, left views with consistent character identity
- Palette lock — force specific console colors before generating
- Reference image upload — style-guided generation from an existing sprite
- Tileset generation — full 9-tile sets with palette consistency
- Spritesheet generation with animation frames
- Real hardware validation — every sprite is checked against actual console constraints before delivery
- Seed support for near-reproducible output